We demonstrate that depth and normal cues, predicted by general-purpose monocular estimators, significantly improve reconstruction quality and optimization time.įurther, we analyse and investigate multiple design choices for representing neural implicit surfaces, ranging from monolithic MLP models over single-grid to multi-resolution grid representations.
Acer Liquid Jade Android 4. Acer Iconia Tab A500 Android 4.0.3 No Lag Acer Iconia Tab B1 Android 4.1.2 No Lag Works smoothy on fancy graphics and infinite worlds. Only a slight lag when in jungles and roofed forests.
Hipstreet Titan 4 Android 5.0 No Lag Runs flawlessly on max graphics.
Motivated by recent advances in the area of monocular geometry prediction, we systematically explore the utility these cues provide for improving neural implicit surface reconstruction. Has to be 2-3 render distance, fancy graphics off. This is caused primarily by the inherent ambiguity in the RGB reconstruction loss that does not provide enough constraints, in particular in less-observed and textureless areas. Yet, their performance drops significantly for larger and more complex scenes and scenes captured from sparse viewpoints. State-of-the-art neural implicit methods allow for high-quality reconstructions of simple scenes from many input views. In contrast to traditional multi-view stereo methods, these approaches tend to produce smoother and more complete reconstructions due to the inductive smoothness bias of neural networks. (so my understanding is you can't have both Fixed Function Pipeline and GLSLang 3.In recent years, neural implicit surface reconstruction methods have become popular for multi-view 3D reconstruction.
On macOS, software can use either OpenGL 2.1 features or OpenGL 3.2+ features, software can't use both together StarSector is built on the OpenGL Fixed Function Pipeline, according to several messages posted by Alex on the forumįixed Function Pipeline removed from OpenGL 3.1 and above
Install SOLIDWORKS Visualize Boost on the machine (s) you want in your render farm, from the one included node or scale to a larger cluster. Leverage both CPUs and GPUs across your network to render jobs faster than ever before. Using GLSLang 3.30 on macOS requires explicitly choosing the appropriate OpenGL profile Visualize Boost supports all output from SOLIDWORKS Visualize Professional.
: Error creating vertex shaderĪt .fer_ShaderProgram.createVertexShader(fer_ShaderProgram.java:26)Īt _EngineFlareShader.(fer_EngineFlareShader.java:48)Īt _CombatEffectsPlugin.init(fer_CombatEffectsPlugin.java:14)Īt com.fs.OO0O$Oo.o00000(Unknown Source)Īt com.fs.B.õ00000(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)įast Engine Rendering mod uses GLSLang 3.30įor reference, ShaderLib / GraphicsLib mod uses GLSLang 1.10
11898 INFO com.fs. - Saving enabled mod list ġ2987 INFO com.fs.starfarer.StarfarerLauncher - Running with the following mods (in order of priority):ġ2987 INFO com.fs.starfarer.StarfarerLauncher - Fast Engine Rendering (from /Applications/Games/Starsector.app/Contents/Resources/Java/./././mods/FastEngineRendering)ġ2987 INFO com.fs.starfarer.StarfarerLauncher - LazyLib (from /Applications/Games/Starsector.app/Contents/Resources/Java/./././mods/LazyLib)ġ2990 INFO com.fs.starfarer.StarfarerLauncher - Mod list finishedġ2990 INFO com.fs. - Loading settingsġ2990 INFO com.fs. - Loading JSON from ġ2996 INFO com.fs. - Loading JSON from Ģ2397 INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ships/hound/hound_luddic_church.png (using cast)Ģ2423 INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ships/stations/module_medium_pd1.png (using cast)Ģ2438 INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ships/mercury/mercury_substandard.png (using cast)Ģ2450 INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ships/wasp_ftr.png (using cast)Ģ2614 INFO com.fs. - Loading CSV data from Ģ2614 INFO com.fs. - Loading JSON from Ģ2619 INFO com.fs. - Loading JSON from Ģ2620 INFO - Running LazyLib v2.6, built for Starsector 0.95a-RC8Ģ2631 INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)Ģ2652 INFO sound.public - Creating streaming player for music with id Ģ2653 INFO sound.H - Playing music with id Ģ3104 ERROR com.fs. - : Error creating vertex shaderĮRROR: 0:1: '' : version '330' is not supportedĮRROR: 0:3: 'layout' : syntax error: syntax error